Post by Tiger505 on May 1, 2009 3:20:44 GMT -5
Ok here is some intresting info for you.
Sapper company 22 stands Pioneer SMG FT / 530 points
15 stands / 360 points
You can have up to 2 teams per a platoon swap out for fausts, HMG, MG, ptrd, or 82mm mortar but, no more than 4 in a company can be the same. They get a 6+ save in assault . You can make skill checks with SMG or MG teams and if one passes then you count as concield when DF hits you from platoons within 4 inchs of the team that passed. You have to keep them as a team giving CF to attempt the test.
Intresting and powerful but d**ned expsensive.
T34/85 x 10 CT / 555 points and only 2 companies of these per a battalion
5th SS is FT and can pay 65 points per a platoon to get their tanks to re roll all skill tests
3rd SS can destroy a team in assault to RR motivation or a failed to hit roll.
FT panthers run 490 /3 , 655 / 4, 815 / 5
FT mk iv run 250/335/420
SS units have to take all 3 combat platoons and the 3rd platoon is armored, Gepan, or truck infantry that platoon tells you the HQ you buy. So any SS unit will have an Armored zug as first combat and an infantry zug as 2nd combat slot.
220 for 2 Sturm tigers they are R/C only 3rd SS get them so they are stuck in a FV army
stats armor 12/8/2 slow tank , bunker buster, overloaded , hull mg
Each Sturm Tiger fires as its own arty battery. So 2 = 2 templates
They range is as normal BUT they always hit stuff under the template on a 5+ regardless of attempt. Anything that isnt armored that it hits Auto dies. Anything that is armored takes AP 6 FP 1 hit to its roof.
Sapper company 22 stands Pioneer SMG FT / 530 points
15 stands / 360 points
You can have up to 2 teams per a platoon swap out for fausts, HMG, MG, ptrd, or 82mm mortar but, no more than 4 in a company can be the same. They get a 6+ save in assault . You can make skill checks with SMG or MG teams and if one passes then you count as concield when DF hits you from platoons within 4 inchs of the team that passed. You have to keep them as a team giving CF to attempt the test.
Intresting and powerful but d**ned expsensive.
T34/85 x 10 CT / 555 points and only 2 companies of these per a battalion
5th SS is FT and can pay 65 points per a platoon to get their tanks to re roll all skill tests
3rd SS can destroy a team in assault to RR motivation or a failed to hit roll.
FT panthers run 490 /3 , 655 / 4, 815 / 5
FT mk iv run 250/335/420
SS units have to take all 3 combat platoons and the 3rd platoon is armored, Gepan, or truck infantry that platoon tells you the HQ you buy. So any SS unit will have an Armored zug as first combat and an infantry zug as 2nd combat slot.
220 for 2 Sturm tigers they are R/C only 3rd SS get them so they are stuck in a FV army
stats armor 12/8/2 slow tank , bunker buster, overloaded , hull mg
Each Sturm Tiger fires as its own arty battery. So 2 = 2 templates
They range is as normal BUT they always hit stuff under the template on a 5+ regardless of attempt. Anything that isnt armored that it hits Auto dies. Anything that is armored takes AP 6 FP 1 hit to its roof.