|
Post by theforgotten on May 4, 2010 20:52:14 GMT -5
Company Headquarters -45 +2 Bazookas Rifle Platoon -155 3 squads Rifle Platoon -155 3 squads Weapons Platoon -130 2 MG squads +Jeep AA MG Machine Gun Platoon -120 2 MG squads +Jeep AA MG +1 Bazooka Cannon Platoon -160 3 M3 105mm gun sections Field Artillery Battery -145 2 M2A1 105mm gun sections Field Artillery Battery -145 2 M2A1 105mm gun sections Field Artillery Battery -225 2 M1 155mm gun sections Tank Destroyer Platoon -335 2 M10 Tank Destroyer Sections Anti-Aircraft Artillery Platoon -95 2 M1 Auto Weapons Sections Air Observation Post -40 Does it sound like a decent list? Its what I'm trying to build. I know its arty heavy
|
|
|
Post by scoutsout on May 4, 2010 21:31:03 GMT -5
The two things I notice right off, having played Americans alot, is the huge footprint of your guns..and your lack of mobility.
We've never had much luck with the Cannon Platoons...With what you've got there you already have what? 12 big gun bases? And you want to add three more that don't have a staff team or a gun shield? I'd use those 160 points on something else. Oh..and in the weapons platoon...I'd take as many 60mm mortars as you can...great to combat attach and take out his MG's and Mortars...
Mobility? Another rifle platoon might be nice...gives you some redundancy if you Truscott Trot and he nails you. Recon platoons? maybe...Tanks....that would be nice but you may not have the points...
It looks fairly solid...just demands a few tweaks.
BTW..we've learned not to rely on Artillery or Air...while they can win you the battle sometimes...if not properly handled they can lose you the game every time. And then there's General Dice...and what he does with these systems...
David
|
|
|
Post by theforgotten on May 5, 2010 5:53:46 GMT -5
I could swap out the cannon platoon with a rifle platoon, cannon is 160 and rifle is 155.
|
|