60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Oct 14, 2008 18:25:24 GMT -5
Can anyone give me an idea if this list will work and how. I think it would be fun to play but I welcome changes if needed. I am thinking about bringing it to the next Tournament if I can get in.
It is 2nd Hell on Wheels out of the Cobra book.
All tanks are Veteran which makes them slightly harder to kill which is good since Shermans are so brittle. All the Arty and infantry and Trained making them cheap.
HQ - 2 75mm Shermans
1 M32 Sherman TRV
Tank Platoon - 5 76mm Shermans
Tank Platoon - 3 75mm Shermans
Rifle Platoon (full strength)
Rifle Platoon (full strength)
Field Artillery Battery 105's (full strength)
Field Artillery Battery 155's (full strength)
L4 Grasshopper observation plane.
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Post by Tiger505 on Oct 15, 2008 16:31:35 GMT -5
The real down fall of this list is a lack of striking power. Your infantry and arty are both trained while your handful of Sherman's are vet. The only real way to make the vet useful to yourself is to halt the armor and let it go to ground to avoid being picked off while the arty slowly grinds the enemy down. US Armor depends on speed and mobility to function and this feels more like a gimped infantry list. The extra points on the Sherman's really doesn't affect much on the battle field except shrinking an already points short army. Sure German armor is vet but how often do you see people running a MK IV.
The list I keep looking at runs like this.
HQ 140 2x Sherman 75 CP 205 3x Sherman 75 CP 445 5x Sherman 76 WP 235 5x Stuart WP 105 Armored Mortar Platoon Full SP 240 Armored Rifle Platoon Full SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper 1735
You could drop the Stuart platoon for a 2nd Armored Rifle Platoon. This leaves you with only 10 points to spend on hedge row cutters.
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60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Oct 15, 2008 18:52:37 GMT -5
I do see your point. I did worry about just what you said having to let the arty work while the tanks hid all game. I was hoping that The 155's would be effective enough to kill off any real threats to the tanks quickly and then the tanks could go chew stuff up making way for the infantry to assault.
I'm not so much into the vet list for the vet rating its the 155's I need. The 155's are my only potent tank killer if I run into big German or Solviet armour. The US tanks are so exspensive its hard to get enough of them to ever flank a smart opponent, they are also to brittle to risk them being shoot while trying a flank move.
What about trading off all the infantry for an armored rifle platoon would that help? Or 5 Stuarts?
The other option I like is to run the trained list but I do not have all the models I need. Its the same list with added mobility for the Artillery which I don't see as important as the tanks being harder to hit.
HQ Tank platoon 5 76's Tank Platoon 4 75's Armoured Rifle platoon (full) Armoured Field Artillery Battery 105's(full) Armoured Field Artillery Battery 155's (full) L4 Grasshopper
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Post by Tiger505 on Oct 15, 2008 21:07:23 GMT -5
The trick is the list I posted is all trained. The Stuart is really no less affective vs infantry than a Sherman and when used correctly just as good at hunting armor. Remember US tank tactics revolve around smoke and flanking. Couple the 16inch move of the Stuart tank with the Recce move that spearhead gives you and you have an excellent flanking force.
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Post by Tiger505 on Oct 15, 2008 21:24:23 GMT -5
The other option I like is to run the trained list but I do not have all the models I need. Its the same list with added mobility for the Artillery which I don't see as important as the tanks being harder to hit. HQ Tank platoon 5 76's Tank Platoon 4 75's Armoured Rifle platoon (full) Armoured Field Artillery Battery 105's(full) Armoured Field Artillery Battery 155's (full) L4 Grasshopper Very thin meat on the bone. Once you lose the AI or the 76s then your done. You have firepower but no ability to take or hold ground.
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60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Oct 15, 2008 21:39:47 GMT -5
HQ 140 2x Sherman 75 + 2 hedgerow cutters 10pts HQ 70 105mm sherman HQ 15 M32 TRV CP 275 4x Sherman 75 CP 445 5x Sherman 76 WP 190 4x Stuart SP 240 Armored Rifle Platoon Full SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper 1750
I subbed some stuff out for mortors. I know there importance I just don't have any.
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Post by Tiger505 on Oct 15, 2008 21:58:28 GMT -5
HQ 140 2x Sherman 75 + 2 hedgerow cutters 10pts HQ 70 105mm sherman HQ 15 M32 TRV CP 275 4x Sherman 75 CP 445 5x Sherman 76 WP 190 4x Stuart SP 240 Armored Rifle Platoon Full SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper 1750 I subbed some stuff out for mortors. I know there importance I just don't have any. Much better and much more flexable.
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60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Oct 16, 2008 19:21:40 GMT -5
I see one big problem with the new list. Aircraft can wipe out my arty which I need for pinning or for providing smoke cover for my tanks.
OLD LIST HQ 140 2x Sherman 75 + 2 hedgerow cutters 10pts HQ 70 105mm sherman HQ 15 M32 TRV CP 275 4x Sherman 75 CP 445 5x Sherman 76 WP 190 4x Stuart SP 240 Armored Rifle Platoon Full SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper 1750
New list
HQ 140 2x Sherman 75mm's HQ 15 M32 TRV CP 275 4x Sherman 75mm's CP 445 5x Sherman 76mm's WP 190 4x Stuart SP 240 Armored Rifle Platoon Full SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper SP 80 Anti-Aircraft Artillery platoon. 1750
This is how I think this list should work. I know I will be attacking all the time so I have to be very aggressive. Use my Recce move to send my Stuarts up the front. Then move all my tanks with the TRV in tow toward the objective I want while a 6 gun battery of Priest lays down 18 inches of smoke cover. My AA will keep any fighters from picking off my Priest or keep infantry away. The Armored Rifle Platoon can either follow the tanks or keep my objectives covered. I think that many tanks racing at them on the first turn will put them on the defensive side and they will be more concerned with protecting their objectives than taking mine. Once the smoke clears I should have no problem pinning any infantry with the Priest or getting on the rear of enemy tanks depending on what I am facing. I also need to learn how to use the L4 effectively meaning not only a spotter but keeping any ambushes from ruining my day.
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Post by Tiger505 on Oct 16, 2008 21:39:47 GMT -5
That works but how offten do you see German aircraft? Ether list is fine.
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60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Oct 19, 2008 12:33:24 GMT -5
After playing the list once and getting a feel for weaknesses. How is this.
HQ 140 2x Sherman 75mm's CP 275 4x Sherman 75mm's CP 445 5x Sherman 76mm's WP 190 4x Stuart SP 260 Armored Rifle Platoon Full + upgrade 4 halftracks to .50 cal SP 325 Armored Field Artillery Battery Full AOP 40 L4 Grasshopper SP 75 Armoured Morter Platoon 1750
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Post by firsttofight on Nov 17, 2008 12:03:08 GMT -5
Here are the two "Spearhead" list that I run.
List 1 140 HQ 2 75mm Shermans CT 10 1ic & 2ic Hedgerow Cutters 275 CB 4 75mm Shermans CT 5 Cmdr Hedgerow Cutter 355 CB 4 76mm Shermans CT 5 Cmdr Hedgerow Cutter 310 WP 5 Stuart Light Tanks CV 280 SP Armored Recon 2 sec CV 185 SP Armored Arty 1 sec CT 185 SP Armored Arty 1 sec CT 1750 pts
List 2 140 HQ 2 75mm Shermans CT 10 1ic & 2ic Hedgerow Cutters 275 CB 4 75mm Shermans CT 355 CB 4 76mm Shermans CT 5 Cmdr Hedgerow Cutter 310 WP 5 Stuart Light Tanks CV 280 SP Armored Recon 2 sec CV 185 SP Armored Arty 1 sec CT 190 SP Armored Rifle 1 rifle squad CT 1750 pts
I chose CV for Stuarts & Recon in the hopes that this will prolong thier survivability. Many say take Vet Arty instead. I am a novice to FoW so I will see if I can make it work. "Victory"
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Post by firsttofight on Nov 23, 2008 10:32:31 GMT -5
Never mind. You can't mix the Skill of platoons in a single company. I missunderstood the platoon choices in the Cobra book. Glad I caught it.
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60buick
Munifex
Captured Tiger II
Posts: 162
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Post by 60buick on Nov 30, 2008 21:36:06 GMT -5
I like the list I have been running. It is a Cobra list.
HQ = 140 5, 76mm Shermans =445 4, 75mm Shermans =275 4, 75mm Shermans =275 Armoured Rifle Platoon =240 Armoured Mortor Platoon =75 Recon Platoon =110 4, Stuarts =190
My thoughs on how this list works is the Mortors provide smoke cover to the Shermans to get close and do some damage opening up the door for the Stuarts to machine gun some infantry while the Recon strip gone to ground or shoot with their 37mm, 50 cal. and mortor. Then the Mortors can focus on the infantry to pin while the Armoured rifles roll up and assault, with the machine gun cover of the Shermans and Stuarts.
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Post by firsttofight on Dec 8, 2008 17:05:24 GMT -5
Cobra 3rd Armor Tank Company
140 HQ 75mm Sherman's 10 Cmdr hedgerow cutters 280 4x 75mm Sherman's w/ Cmdr hedgerow cutter 280 4x 75mm Sherman's w/ Cmdr hedgerow cutter 360 4x 76mm Sherman's w/ Cmdr hedgerow cutter 235 5x 37mm Stuart light tanks 75 armored mortar (2 sec) 185 armored artillery battery 185 armored artillery battery 1750 pts
Although I like balance, I leave off the ARP in favor of the extra Arty. Being a beginner, I need to try to utilize as much smoke and tanks as possible. If smoke hits, then I will use Arty to bombard. I favor 4 tanks in a Confident Trained platoon. This allows me better odds to maneuver, smoke, and fire! Another variation that I am considering is replacing my second 75mm Sherman platoon with a second 5 light tank Stuart platoon. As my skill increases, I will try a more balanced company.
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Post by Tiger505 on Dec 8, 2008 17:26:30 GMT -5
I like it
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